﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/进入小游戏"), Title("进入小游戏")]
	public class PlayTinyGame : BearNode
	{

		public override int type { get => 9;}
		[LabelText("mini_game表中的id")]
		public int mini_game_id;
	}
}
